This gives APC’s something called “burst damage” the ability to do a lot of damage in a short space of time. Mid laners play an important role throughout the stages of the game. As the name suggests, mid laner means they play in the mid lane. We’ll get more into which lane each roles plays, but for now. The problem is botlane is worth almost 2x of toplane and provides almost everything you need in a game (since riot decided that supports need to be similarly useful to other roles despite not having active gold income AND that adcs need to have very cheap crit items and always have a healing keystone+starting items). Top lane influences the botlane the least. Therefore toplane doesn't matter. Mar 26, 2013 Welcome to the Forum Archive! Years of conversation fill a tonne of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an 'OK'. Dmg mori ctx 510 ecoline price. Sometimes even I'm surprised when I 2-shot someone in half a second. Learn to power farm and you can do retarded damage too. If you rely on a raw stat advantage from that snowball of a Farmville map SR in order to melt people, you are not a good Ezreal. Jan 19, 2018 In League of Legends (and gaming in general), confines like height, weight, and strength don’t matter when it comes to deciding if you’re playing Top, Jungle, Mid, ADC, or Support.
Hey all LoL players.. this is probably not the right area to put this, but i think i can speak for most when the majority of the players in silver are stuck with low players/noobs/12yr olds/feeders etc etc. i just want some confirmation that just some of you guys have actually managed to get out of the silver hell.. speaking of division V and actually get to gold or higher? just in my last 2 games, which i lost of course.. i had 1 player who never connected to the game and a feeder. i can only play my role as good as possible, in this case i was yorick top and i did fairly good vs jax, yet despise of this the bot lane failed and started to flame the jungler who actually did fairly well aswell.. in my second game i was mid as LB vs cho whom i outplayed, but wasnt able to leave lane because of cho's ability to push.. yet despise of this our team supporter (taric) started to flame both the jungler and me for no ganks(even though our jungler was at bot several times) he did use wards. he just didnt place them at the right spots.. which we told him. several times.. he then resorted to intentionel feeding and flaming while our adc got outplayed and ganked with no support from him.. is there.. ANY way. AT ALL to get out of this b*llsh*t elo without meeting players as before mentioned? i know i'm not pro nor am I in a position to flame on others.. my general view of the game is that it's meant to be fun to be played. but i'm not peticular interested in losing either. i'm not the flaming type either, i usually give good advices for all roles except for jungling (since i suck at that only :P ) but i can play any other lane with any champion needed. i'm just sick of losing game after game after game wheras if i go check the top players who has +50wins in a solo queue. imho that's just BS ! i'm having trouble leaving the 50/50 nad if i do it's on the wrong side! i know i can go duo with a friend.. but 2 players still can't account for 3 bad.. no matter how many advices you give them or help them during pushes/ganks/etc. so again. i just need some sort of confirmation that some of you good players managed to get out the silver elo hell and got to gold.. best regards Rùn (EUW) a frustrated LoL player
So I decided to make a list of every skill I can think of and see if, and how it works vs Banshee's Veil, Sivir's Spell Shield, Nocturne's Shroud of Darkness and indirectly Morgana's Black Shield. This should be useful for everyone - for players so they'll know what they can and can't block, for others so they know what to expect when fighting someone with a spell shield and what to use to pop it, and finally for the Devs, since they can tweak the spells and fix the bugs. Skills that can't be used or have no effect on enemy champions have been omitted. (P) means Passive. (U) means Ultimate. SS - short for Spell Shield. I'd like to thank my friends that helped me test: Athllon, arcian, Czerkan, DarkTomek, Fre4ko, Gofrownica, Greyrir Wolfwood, Haldir Aros, Ivan Luthien, Ivellos, kWASu, Muotek, NekroJakub, norch, Rychlin, sedzia87, Szerg, Wladyslaw. And to the people that did some tests for me: SBMaster86 (Rumble), JustinBlade (Orianna, Sejuani) If there's anything that works differently then what I wrote, or you find it confusing, PLEASE comment about it. Bugs get introduced and fixed all the time, and it's impossible for me to test every champion every time the game gets patched. Latest Update: Draven patch Current bugs: * Karthus's Wall of Pain - Slows, does not break Spell Shields. (Last tested: Varus patch) * Orianna's Command: Attack - Breaks Spell Shields in the cast location. Damage is when the ball passes through. (Last tested: Varus patch) * Volibear's Rolling Thunder - Damage not blocked. (Last tested: Varus patch) * Volibear's Thunder Claws - All damage blocked, even autoattack damage. (Last tested: Varus patch) * Hecarim's Devastating Charge - Not blocked. BUGGED I say. (Last tested: Varus patch) * Hecarim's Onslaught of Shadows - BUGGED to hell. Spell shield is destroyed at the time of casting, much like Orianna's Q. Even if it's not broken, best case scenario you'll block half the damage. You'll always get terrified and take some damage. (Last tested: Varus patch) (Re)tests needed: * Expand Baron Nashor's section. ---------------------------------------------------------------------------------------------------------------------------
Items, Classic:
Bilgewater Cutlass - Blocked.
Deathfire Grasp - Blocked.
Executioner's Calling - Blocked.
Hextech Gunblade - Blocked.
Ionic Spark - Not blocked.
Randuin's Omen - Not blocked.
Sword of the Divine - Not blocked.
Sheen - Not blocked.
Lich Bane - Not blocked.
Trinity Force - Not blocked.
Items, Dominion:
Entropy - Not blocked.
Hextech Sweeper - Active not blocked. Passive only works if you get hit by the ability.
Odyn's Veil - Not blocked.
Summoner Spells:
Exhaust - Not blocked.
Ignite - Not blocked.
Baron Nashor:
Some of his attacks can be blocked, but it's difficult to test what exactly.
Orb of Deception - Both hits can be blocked. If at max range, you can block both hits, but normally just one.
Fox-Fire - If Ahri is close and all flames attack at once, you can block all of them. If the flames come one at a time, only one will be blocked.
Charm - Blocked.
Spirit Rush (U) - Damage from one dash can be blocked.
Akali:
Twin Disciplines (P) - Bonus magic damage cannot be blocked. Spellvamp only works on damage dealt, so it's indirectly blocked.
Mark of the Assassin - Initial hit is blocked (No damage, no mark). If you get marked, you can't block the extra damage.
Twilight Shroud - Not blocked. AoE.
Crescent Slash - Blocked.
Shadow Dance (U) - Blocked. She still dashes, but deals no damage.
Alistar:
Trample (P) - Not blocked.
Pulverize - Blocked. You still get the little swirly animation under you.
Headbutt - Blocked. Alistar charges at you, but will not damage or push you.
Amumu:
Bandage Toss - Blocked. He pulls toward you, but doesn't damage/stun.
Despair - Not blocked. PBAoE.
Tantrum - Blocked.
Curse of the Sad Mummy (U) - Blocked.
Anivia:
Flash Frost - Both the damage and slow caused by the attack flying through you and the detonation damage and stun is blockable. You may get hit by the pass, get your Spell Shield broken and then hit my the detonation on certain ocasions.
Frostbite - Blocked.
Glacial Storm (U) - Not blocked. AoE DoT.
Annie:
Pyromania (P) - All stuns are blocked along with the corresponding spells.
Disintegrate - Blocked.
Incinerate - Blocked.
Summon: Tibbers (U) - Initial damage blocked. Tibbers can of course still attack you and his burning still damages you regardless of SS.
Ashe:
Frost Shot - Not blocked. Attack toggle.
Volley - Blocked. You don't get slowed nor damaged.
Enchanted Crystal Arrow (U) - If hit directly: blocked, no stun or damage. AoE still damages and slows everyone around. If someone else near you is hit, then shield does not pop, and you get slowed and damaged.
Brand:
Blaze (P) - The passive isn't applied, triggered nor refreshed if a spell is blocked.
Sear - Blocked.
Pillar of Flame - Blocked.
Conflagration - Both casting on you and the AoE are blocked. If you are ablaze and get hit by the spell it will not trigger AoE.
Pyroclasm (U) - Blocks 1 bounce.
Blitzcrank:
Rocket Grab - Blocked. You're not pulled or damaged. The hand stays on you for a bit though. Funny ;]
Power Fist - Blocked.
Static Field (U) - Passive effect is not blocked. Active effect is (both damage and silence).
Caitlyn:
Headshot (P) - Not blocked.
Piltover Peacemaker - Blocked.
Yordle Snap Trap - Blocked.
90 Caliber Net - Blocked.
Ace in the Hole (U) - Damage blocked. Targeting cannot be blocked.
Cassiopeia:
Noxious Blast - Blocked.
Miasma - Not blocked. AoE DoT.
Twin Fang - Blocked. If you were poisoned, Cassiopeia still gets her cooldowns reduced.
Petrifying Gaze (U) - Blocked. Both variants.
Cho'Gath:
Rupture - Blocked.
Feral Scream - Blocked.
Vorpal Spikes - Not blocked. Attack enhancer.
Feast (U) - Blocked.
Corki:
Phosphorus Bomb - Blocked.
Valkyrie - Not blocked.
Gatling Gun - Not blocked.
Missile Barrage (U) - Blocked, both direct hits and the splash.
Riposte - Damage from the Riposte can be blocked. It's like playing ping-pong :P
Blade Waltz (U) - 1 hit blocked. Blade Waltz continues as normal.
Fizz:
Urchin Strike - Blocked.
Seastone Trident - Not blocked.
Playful / Trickster - Blocked.
Chum the Waters (U) - If hit by the fish during it's flight, the fish drops to the ground and will detonate after a while. It can't be picked up by the same person. If the fish is on the ground, you can pick it up and not have SS broken. The shark bite can be completely blocked by SS, regardless if you have the fish or someone else.
Galio:
Resolute Smite - Blocked.
Righteous Gust - Blocked. Speed boost effect still persists.
Idol of Durand (U) - The ulti taunts at the time of casting and once every 0.5 sec, and can't taunt the same target twice. You can block any taunt with Spell Shield and won't get taunted by the spell any more. If you have Mercucy's Treads you can use Spell Shield to block the damage burst by spamming E and getting the shield up after the taunt ends.
Gangplank:
Grog Soaked Blade (P) - Not blocked.
Parrrley - Blocked.
Cannon Barrage (U) - Blocks one cannonball. Does not block the slow.
Garen:
Decisive Strike - Blocked.
Judgment - Not blocked.
Demacian Justice (U) - Blocked.
Gragas:
Barrel Roll - Blocked.
Body Slam - Blocked.
Explosive Cask (U) - Blocked.
Graves:
Buckshot - Blocked, all bullets.
Smoke Screen - Damage blocked. Slow and vision reduction is not blocked.
Collateral Damage (U) - Both damage components can be blocked. The bullet still explodes when hiting you, damaging everyone else.
Hecarim:
Rampage - Blocked.
Spirit of Dread - Not blocked.
Devastating Charge - Not blocked. BUGGED I say.
Onslaught of Shadows (U) - BUGGED to hell. Spell shield is destroyed at the time of casting, much like Orianna's Q. Even if it's not broken, best case scenario you'll block half the damage. You'll always get terrified and take some damage.
Transcendent Blades - 1 blade can be blocked, but she still lifesteals as if she dealt damage.
Janna:
Howling Gale - Blocked.
Zephyr - Blocked.
Monsoon (U) - Pushback blocked. The skill works normally on others.
Jarvan IV:
Martial Cadence (P) - Not blocked.
Dragon Strike - Damage and debuff blocked. A knockup from this skill is not blocked.
Golden Aegis - Slow blocked. Shield generated normally.
Demacian Standard - Damage from the landing is blocked.
Cataclysm (U) - Damage blocked. Walls are created normally.
Jax:
Leap Strike - Jax still jumps to you, but SS will blocked the damage. Empowered Leap Strikes also blocked.
Empower - Blocked.
Counter Strike - Damage and stun blocked.
Grandmaster's Might (U) - The extra damage is not blocked.
Karma:
Heavenly Wave - Blocked. Mantrad Waves still heal.
Spirit Bond - Both casting the bond on you, and passing through the bond are blocked. You cannot be hit a second time with the same bond.
Soul Shield - The damage from the explosion is blocked.
Karthus:
Lay Waste - Blocked. Since Karthus tends to spam this, you can farm mana if you want.
Wall of Pain - Not blocked! Buged. Bugged I say!
Defile - Not blocked.
Requiem (U) - Blocked if you cast SS before the lightning hits you and deals damage. Having SS up when he starts casting doesn't block the spell.
Kassadin:
Null Sphere - Blocked.
Nether Blade - Not blocked. Attack enhancer.
Force Pulse - Blocked.
Riftwalk (U) - Blocked.
Katarina:
Bouncing Blade - Blocked. Killer Instincts effect also blocked.
Shunpo - Damage blocked. Killer Instincts effect not blocked.
Death Lotus (U) - Blocks only 1 tic.
Kayle:
Reckoning - Blocked.
Righteous Fury - Not blocked. Attack enhancer.
Kennen:
Mark of the Storm (P) - You can block the 3rd mark's stun. However, the only way to inflict the 3rd mark through your SS is by using the bonus of the passive component of Electrical Surge.
Thundering Shuriken - Blocked.
Electrical Surge - Active blocked. Passive 'attack enhancer' part cannot be blocked and will mark you.
Lightning Rush - Blocked. You can only get hit once, so if you block it, he cannot re-apply a mark by touching you again.
Slicing Maelstrom (U) - Blocks only 1 tic.
Kog'Maw:
Icathian Surprise (P) - The explosion damage is blocked.
Caustic Spittle - Blocked.
Bio-Arcane Barrage - Not blocked. Attack enhancer.
Void Ooze - Damage blocked. You still get slowed when walking on the trail regardless of having SS up.
Living Artillery (U) - Blocked. No damage or reveal.
LeBlanc:
Sigil of Silence - Blocked. Bonus damage and silence requires dealing magic damage again, and you can block that. If you do, the debuf fizzles out and does nothing.
Distortion - Blocked. She still jumps and can jump back.
Etereal Chains - You can block the cast of the chains, but not the after effect.
Mimic (U) - Any mimicked spell behaves the same way as a regural spell.
Lee Sin:
Sonic Wave - Blocked. Lee Sin cannot jump to you.
Resonating Strike - Damage blocked. The jump isn't.
Tempest - Blocked.
Cripple - Blocked.
Dragon's Rage (U) - Blocked, no knockback or damage. You can also block the damage and knockup of someone being kicked into you.
Leona:
Sunlight (P) - Proc not blocked. Blocked skills do not apply Sunlight.
Shield of Daybreak - Stun and extra damage blocked, but you still take auto attack damage.
Eclipse - Detonation is blocked. Shield duration is extended even if you're the only target hit.
Zenith Blade - Blocked, but Leona skill teleports to the farthest target hit. (you or anyone else)
Solar Flare (U) - Blocked.
Lulu:
Pix, Faerie Companion (P) - Damage from Pix cannot be blocked.
Glitterlance - Blocked. You cannot get hit by the other Glitterlance.
Whimsy - Blocked.
Help, Pix! - Damage and reveal blocked. Pix will still follow you, and Pix himself reveals fog of war in a small area around him.
Wild Growth (U) - Knockback blocked.
Lux:
Illumination (P) - Not blocked. Auto attacks will proc Illumination and damage you regardless.
Light Binding - Blocked. If you're the first target hit, the snare continues and can hit a second target for 50% of its effect.
Lucent Singularity - Slow is not blocked, but the detonation damage is blocked.
Finales Funkeln (U) - Blocked.
Malphite:
Seismic Shard - Blocked.
Brutal Strikes - Not blocked. Attack enhancer.
Ground Slam - Blocked.
Unstoppable Force (U) - Blocked.
Malzahar:
Call of the Void - Blocked. Remember that there's a delay before the silence/damage kicks in.
Null Zone - Not blocked. AoE.
Malefic Visions - Blocked both if cast on you and if you catch it via a infected unit dieing.
Nether Grasp (U) - Blocked. No stun, no damage. Malzahar doesn't continue channeling.
Maokai:
Sap Magic (P) - Not blocked.
Arcane Smash - Blocked, regardless of the distance.
Twisted Advance - Blockes damage and root (still moves to you).
Sapling Toss - Both landing damage and explosion damage can be blocked.
Vengeful Maelstrom (U) - Damage burst is blocked.
Master Yi:
Alpha Strike - Blocked. It's worth noting, that SS pops the moment Yi would hit/damage you, and not the moment he uses the skill. You can use SS the moment you see the animation and still make it. Also, if he used AS on you, and you block it, then he'll appear at the place he cast it, and not beside you, so you'll foil his attempts to chase.
Miss Fortune:
Double Up - Blocked. Both the first hit and the ricochet can be blocked.
Impure Shots - Not blocked.
Make It Rain - Not blocked. AoE.
Bullet Time (U) - Not blocked. AoE.
Mordekaiser:
Mace of Spades - If used on you: Not blocked. If used on someone else, the shrapnel can be blocked.
Creeping Death - Not blocked. AoE.
Siphon of Destruction - Blocked.
Children of the Grave (U) - You can block the cast of the skill, but not the fatal tic.
Morgana:
Dark Binding - Blocked.
Tormented Soil - Not blocked. AoE.
Soul Shackles (U) - Blocked if you stop the cast. If you are already chained, you will get damaged and stunned regardless.
Nasus:
Siphoning Strike - Not blocked. Active attack enhancer.
Wither - Blocked.
Spirit Fire - Not blocked. AoE.
Fury of the Sands (U) - Not blocked. You still take damage while standing near him.
Nautilus:
Staggering Blow (P) - Root blocked, but not the damage.
Dredge Line - Blocked. Nautilus still moves about half the distance to his target.
Titan's Wrath - Not blocked.
Riptide - One of three waves of explosions is blocked.
Depth Charge (U) - Cast not blocked. Any explosion (on you, someone nearby or when the ultimate is traveling to another target) is blocked. Each target can only get hit once.
Nidalee:
Javelin Toss - Blocked.
Bushwhack - Blocked. You can disarm traps.
Takedown - Blocked.
Pounce - Blocked.
Swipe - Blocked.
Nocturne:
Umbra Blades (P) - Not blocked.
Duskbringer - Blocked. You do not leave a trail behind you, though you receive an aura particle.
Unspeakable Horror - The cast can be blocked, but you can't block the fear itself (does not break SS).
Paranoia (U) - The blindness will be blocked. The damage from his dash can also be blocked.
Nunu:
Ice Blast - Blocked.
Absolute Zero (U) - Final damage can be blocked. Slow is not blocked and does not pop your shield.
Olaf:
Undertow - Blocked. Doesn't matter if the axe hits you of flies through you, since it does the same thing. The axe in the ground does nothing.
Reckless Swing - Blocked. Still damages Olaf.
Orianna:
Clockwork Windup (P) - Not blocked.
Command: Attack - Bugged, breaks Spell Shield when the move command is given, but damages when the ball passes through. So if an attack order is given towards a far away target, the shield will break before the ball reaches the target and the ball will damage the target when it reaches him. If the enemy is right next to the ball when it moves, the shield will manage to block the damage as it should.
Command: Dissonance - Damage blocked. Slow AoE not blocked.
Command: Protect - Damage blocked.
Command: Shockwave (U) - Blocked.
Pantheon:
Spear Shot - Blocked.
Aegis of Zeonia - Blocked.
Heartseeker Strike - Not blocked.
Grand Skyfall (U) - The damage and slow can be blocked at the moment Pantheon lands.
Poppy:
Devastating Blow - Blocked.
Heroic Charge - Blocked. Poppy will charge to you and stop at your location. She won't push or damage you.
Diplomatic Immunity (U) - Blocked! If Poppy tried to cast DI on your SS, then the shield will pop and DI will not work.
Renekton:
Cull the Meek - Blocked. Does not heal Renekton for the blocked damage.
Ruthless Predator - Blocked.
Slice and Dice - Both can be blocked, but not with the same shield. Renekton can still use Dice after hiting your Spell Shield.
Dominus (U) - Not blocked. You still take damage while standing near him.
Riven:
Runic Blade (P) - Not blocked.
Broken Wings - Damage not blocked, but the knockback from the 3rd hit is.
Ki Burst - Blocked.
Wind Slash (U) - Blocked.
Rumble:
Junkyard Titan (P) - Not blocked.
Flamespitter - Not blocked.
Electro-Harpoon - 1 shot can be blocked.
The Equalizer (U) - Blocks the initial impact damage, but not the AoE after-effects.
Rammus:
Powerball - Blocked. Both a direct hit, and splash.
Puncturing Taunt - Blocked.
Tremors (U) - Not blocked. AoE.
Ryze:
Overload - Blocked.
Rune Prison - Blocked.
Spell Flux - Blocks 1 bounce.
Desperate Power (U) - AoE damage from other tarets near you is not blocked.
Sejuani:
Frost (P) - Not blocked.
Arctic Assault - Blocked.
Northern Winds - Not blocked.
Permafrost - Blocked.
Glacial Prison (U) - Blocked.
Shaco:
Jack In The Box - You can block the Fear that the box gives you when you pop it!
Two-Shiv Poison - Blocked.
Hallucinate (U) - The detonation of the clone is blocked.
Shen:
Ki Strike (P) - Not blocked. Attack enhancer.
Vorpal Blade - Blocked.
Shadow Dash - Blocked.
Shyvana:
Twin Bite - Blocks only 1 hit. You still take autoattack damage. Dragon Form: Cleave blocked.
Burnout - Not blocked. AoE.
Flame Breath - Blocked.
Dragon's Descent - Cast damage and knockback blocked.
Singed:
Poison Trail - Not blocked. Toggle. You get poisoned if you walk into the clouds.
Mega Adhesive - Not blocked. AoE.
Fling - Blocked. You're not thrown
Sion:
Cryptic Gaze - Blocked.
Death's Caress - Blocked.
Sivir:
Boomerang Blade - 1 hit gets blocked. You can still be hit on the way back.
Ricochet - Not blocked.
Skarner:
Crystal Slash - Both versions are blocked.
Fracture - Damage and mark apply is blocked, but the consumption of the mark is not.
Impale (U) - Blocked.
Sona:
Power Chord (P) - Blocked. Her extra strong attack can be blocked completly.
Hymn of Valor - Active effect blocked.
Crecendo (U) - Blocked.
Soraka:
Starcall - Blocked.
Infuse - Blocked.
Swain:
Decrepify - Blocked.
Nevermore - Blocked.
Torment - Blocked.
Ravenous Flock (U) - Not blocked.
Talon:
Noxian Diplomacy - Blocked.
Rake - Blocks 1 hit, but the blades hit when coming back.
Cutthroat - Blocked. Still flashes.
Shadow Assault (U) - Blocks 1 hit (so activation OR deactivation hit).
Taric:
Shatter - Blocked.
Dazzle - Blocked.
Radiance (U) - Blocked.
Teemo:
Blinding Dart - Blocked.
Toxic Shot - Attack enhancer. Poison doesn't get blocked.
Noxious Trap (U) - Blocked. The explosion will still damage nearby units.
Tristana:
Rocket Jump - Blocked. She still jumps of course, but landing doesn't deal damage or slow.
Explosive Shot - Blocked. You can block both a direct shot AND the explosion if Tristana kills a minion near you (hint: free mana)
Buster Shot (U) - Blocked. Doesn't damage or push you back.
Trundle:
Rabid Bite - Blocked.
Pillar of Filth - Not blocked. You'll have to run around it.
Agony (U) - Blocked.
Tryndamere:
Mocking Shout - Blocked. Both effects are blocked regardless of facing direction.
Spinning Slash - Damage blocked.
Twisted Fate:
Wild Cards - Blocked.
Pick A Card - All effects of the card (bonus damage, slow, stun, mana regen, AoE) are blocked. You still get hit for the auto attack damage though
Stacked Deck - The extra damage is blocked.
Destiny (U) - Blocked. If you have SS up when TF uses Destiny, the shield will pop, and your location will not be revealed.
Twitch:
Deadly Venom (P) - Attack enhancer. Poison doesn't get blocked.
Debilitating Poison - Blocked.
Expunge - Blocked. Venom stacks still get removed.
Spray and Pray (U) - Not blocked. Attack enhancer.
Udyr:
Tiger Stance - Activation effect not blocked.
Bear Stance - Stun is blocked. The timer will start regardless so you're safe for another 6 seconds.
Phoenix Stance - Activation effect (pulsing waves) are blocked on 1 tick. Persistent effect (wave of fire every 4 hits) is also blocked.
Urgot:
Acid Hunter - Blocked.
Noxian Corrosive Charge - Blocked. You don't get debufed and Acid Hunters won't home in on you.
Hyper-Kinetic Position Reverser (U) - Blocked. You don't get transported, but Urgot still receives the Armor and Magic Resist buff.
Varus:
Piercing Arrow - Blocked.
Blighted Quiver - Blocked skills do not proc Blight.
Hail of Arrows - Damage blocked. Healing debuff is applied by the AoE and is not blocked.
Chain of Corruption (U) - Blocked. Stops spreading. If someone else gets hit, the chain will spread to you, but you can block it.
Vayne:
Tumble - Not blocked. Attack enhancer.
Silver Bolts - Not blocked.
Condemn - Blocked. Does not apply a Silver Bolt stack when blocked.
Veigar:
Baleful Strike - Blocked.
Dark Matter - Blocked.
Event Horizon - Blocked. If you have SS and it's cast on you, it'll get blocked. You can cast SS and walk right through the border to chase or run. You can only block one pass though, so don't try to walk through it again, or walk on the edge.
Primordial Burst (U) - Blocked.
Viktor:
Power Transfer - Blocked. Does not affect shield / speed boost.
Gravity Field - Stun blocked. Slow is not blocked.
Death Ray - Blocked.
Chaos Storm (U) - Cast damage blocked. One of the proceding lightning bolts can also be blocked.
Vladimir:
Transfusion - Blocked, but Vladimir still heals himself normaly.
Sanguine Pool - Not blocked. AoE.
Tides of Blood - Blocked. Still gives him regeneration and builds stacks as normal.
Hemoplague (U) - The cast can be completely blocked, but if you're infected you can't block the damage.
Volibear:
Rolling Thunder - Toss blocked, damage not blocked.
Frenzy - Blocked.
Majestic Roar - Blocked.
Thunder Claws (U) - Chain lightning can be blocked. If you are Volibear's main target you will block all damage, both from the attack and lightning.
Warwick:
Hungering Strike - Blocked.
Blood Scent - Not blocked.
Infinite Duress (U) - Blocked. He jumps to you, and swings his arms.. but that's it.
Wukong:
Crushing Blow - All damage and debufs blocked.
Decoy - Damage when Decoy disapears blocked.
Nimbus Strike - Damage blocked.
Cyclone (U) - Knockup and 1 tick of damage blocked.
Xerath:
Arcanopulce - Blocked
Mage Chains - Blocked. If you're marked, you can Spell Shield the followup spell to negate the stun and remove the mark.
Arcane Barrage (U) - Blocks 1 cast.
Xin Zhao:
Three Talon Strike - Only the knockup effect of the 3rd hit is blocked. Hits still do bonus damage.
Audacious Charge - Both a direct charge and the splash damage (and slow) are blocked.
Crescent Sweep (U) - Blocked.
Yorick:
Unholy Covenant (P) - Extra damage from this passive is not blocked. All skills summon Ghouls normally, regardless of being blocked or not. None of the Ghoul interactions (basic attacks from them, slow aura, life drain etc.) can be blocked.
Omen of War - Blocked. Yorick still gets his speed boost.
Omen of Pestilence - Blocked. Due to the presence of the ghoul it's hard to tell if the slow is blocked, but I assume so.
Omen of Famine - Blocked. Yorick still gets healed.
Ziggs:
Short Fuse (P) - Not blocked.
Bouncing Bomb - Blocked.
Satchel Charge - Blocked.
Hexplosive Minefield - Blocks 1 mine. (can block several only if they explose at the exact same time, so you'd have to hae the minefield cast on you or flash into it). The next mine triggered still does full damage.
Mega Inferno Bomb (U) - Blocked.
Zilean:
Time Bomb - Blocks the casting of the bomb. Does not block the detonation on you, or a friend or foe nearby. (Detonations do not pop your shield.)