#aciddigest dmg The monster digests any swallowed creatures and causes their armor to be weakened, like the Rust Mist spell. #incorporate dmg The monster incorporates any swallowed creatures as a part of itself. Swallowed creatures take damage every combat round until dead or until the monster that swallowed them is killed. Means I don’t have to invest in 3 levels of Whispers Bard for it’s 2d6 per round dmg to eke out DPR. Even if I only use PB on a crit hit, it’s 4d6, less than this Spectre hits for now. With Oathbreaker, I could have this, plus a very powerful undead, plus my undead warhorse all on the battliefield, taking advantage of my aura of hate, lol. Sep 06, 2018 The tool displays damage of you and your teammates. If you played MMOs like WoW before, it should be familiar to you. The tool is simple and does not write or modify your game or files in any way, so there should be minimal risk. Run the game first then the exe.
This mod displays the damage breakdown and DPS of your current team.
During hunts, this mod displays the percent of total team damage done and the exponential moving average of DPS of each player. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS of each player.
Distributed on Nexus Mods.
Instructions
Run Monster Hunter: World in borderless windowed mode
Run this mod and adjust the position/size of the overlay
Enjoy the hunt!
Contributing Guide
Contributions and forks are welcome. Please take a look at our Issues and Projects pages and feel free to make an issue or pull request. This project is licensed under the MIT license.
The minimum supported version of Visual Studio is 10.0.40219.1 but we recommend using 15.0.28010.2016 or later.
Credits
Original mod by hqvrrsc4. Modified with permission.
Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly.
In addition to the following Damage Types, there are also two Types that are commonly referred to as True Damage and Parts Damage.
True Damage is any Damage that is not modified by a Monster's Body Part Multipliers. Sources include Gunlance shells, Bowgun Sticky Ammo, and Bomb Items such as the Barrel Bomb. Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. It is not represented by an onscreen number. Breaking a Monster's body parts raises their Body Part Multipliers against damage, saps the Monster's Stamina, and may limit the attacks that it can do. Parts Damage can be modified with the Partbreaker Skill.
See Weapon Mechanics for an overview of all the factors that go into damage calculation.
Raw Damage
Attack Power, also known as 'Raw' is the physical damage of a weapon. This is further subdivided into three types, against which Monster Body Parts have varying resistances.
Cut Damage
Sword slashes, lance thrusts, etc: Can be used to cut the tails off certain monsters.
Blunt Damage
Shield bashes, hammer smashes, etc: Reduces Monster Stamina and stuns them if hit on the head.
Ammo Damage
Dmg Modifying A Mo Stereo
Projectiles, Arrows, Bowgun: Special properties depending on the attack.
Elemental Damage
If a Weapon wields Elemental Damage, it will often appear as one of five types against which Monster Body Parts have varying resistances. Some Weapons wield more than one type.
Status Effect Damage
If a Weapon wields Status Effect Damage instead of Elemental Damage, its attacks have a 1 in 3 chance to cause buildup towards a special Ailment. In this way, Status Effect Damage does not directly add extra damage to a Weapon's attacks, but is still useful if played against a Monster's weaknesses.